4/6/2021 0 Comments Medieval Conquest Games
That means you have to keep a close eye on your adventurers, but while you can at least organize them into battle groups, there isnt an easy to way to jump between such groups, and so chances are youll only be able to have one group of adventurers do anything complicated.Medieval Conquest features 12 story-driven missions in four different game worlds.Players control a party of adventurers, who become more powerful as they accomplish quests and obtain new weapons equipment.
The players will also manage the economy of the realm, which is tied to the success or failure of their heroes exploits. Other times, thats exactly where their developers planned for them to go. Its web site describes it as a dynamic blend of real time strategy, adventure, and city building game play styles, but thats a stretch. When I played it, I pretty much pegged it as a Majesty clone with a whole lot less going on. Coupling that with so-so graphics, no voice acting, bad AI, bad pathfinding, repetitive gameplay and a short campaign, and its pretty clear Cat Daddy Games never had high hopes for the project, and never intended for it to be a good game. You have to build a city that has enough buildings to make adventurers happy. That means you need to construct places for them to eat, sleep, have fun and spend their money. Complicating matters a little bit is that when adventurers gain levels, their tastes become more particular, and so while they might start out being happy sleeping in a shanty, eventually theyre going to want an inn or even a fancy hotel. Similarly, you need to keep your adventurers equipped with nice gear, and so not only do you have to build shops for them to use, you also have to stock those shops with the gear the adventurers need. If your city isnt up to snuff, or if your adventurers cant find the equipment theyre looking for, then they might abandon your cause, which isnt any fun. Speaking of adventurers, there are three types in Medieval Conquest -- rangers, warriors and mages -- and they do about what youd expect. You have to hire them to come to your kingdom, but once there they start gaining experience based on the enemies they kill. And unlike some games where units can only gain a few levels or only add a veterancy status, in Medieval Conquest there doesnt seem to be a limit to how many levels adventurers can gain, and some of the equipment you can stock for them goes up to level 50 and beyond. However, when I played the campaign, I only got adventurers to about level 30. I mentioned Majesty in my introduction, and if you played Majesty (which Id recommend), then Medieval Conquest might sound a little familiar. But where in Majesty you had no control over your adventurers and could only place bounties to get them to go places and kill things, in Medieval Conquest you have a much greater influence. You can take an adventurer or a group of adventurers and give them a small, circular hunting region. That causes them to hunt for enemies in that region, and also return to it if they should need to leave for healing or to buy something. However, thats it. Your adventurers do everything else on their own -- including picking out enemies to target -- and all you can do once combat starts up is perhaps get your adventurers to retreat by changing their hunting region to someplace safer. At this point Medieval Conquest sounds like it could work, and that it might be fun enough to try out. ![]() As far as I can tell, they instead spread out and try to target as many enemies as possible, so they can get killed really, really quickly.
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